Video+Game+Critique


 * [|Quote Slide Game]**

|| There are two goals of this game. The first is to solve the puzzle (which is a quote from a famous person), and the second is to solve the second puzzle that is revealed from the first puzzle based on a hint. It does not appear to be possible to lose unless the player gives up. The player must use letters in rows beside the puzzle and columns above the puzzle to fill in the blanks. It must be a letter that appears both in the row beside the blank and the row above the blank for it to be correct. Each letter may only be used once. || //(explicit or implicit)// |||||| To problem-solve using spelling, vocabulary comprehension, and word-order logic. || //(explicit or implicit)// |||||| When the player begins the game, he/she can choose to play on the “beginner” setting or the “standard” setting. On the beginner setting, when the player selects an incorrect letter, the square is highlighted yellow. This is an explicit assessment that gives the player hints. When the game is on the standard setting the square does not become yellow, so the player does not know the letter is incorrect until the word or puzzle does not make sense. The player must self-assess.
 * Game Critique: Quote Slide**
 * // Overview // |||||| // Description // ||
 * Title |||||| Quote Slide
 * Concept |||||| // What is the overall goal of the game? What does the player have to do to succeed? To Win/lose? //
 * Learning Objectives
 * Assessment and Possible Classroom Use

This game could occasionally be used in the classroom as an entry task and a writing prompt. The game could be played as a class. Students could work together to solve the puzzle. Once the puzzle is solved and the quote is revealed, students could respond to the quote in their journals. Do you agree with the quote? Why or why not? What does this quote tell us about the person who said it? What does it remind you of? Once students have the chance to free write, the class could have a discussion on the quote. This may be a prompt that students would come back to for another writing assignment. || //(explicit or implicit)// |||||| Quotes from famous people and relevant facts, words, spelling. || |||||| Word knowledge and usage; spelling; problem solving. High value on the words of well-known, highly regarded individuals in our society. This shows the importance of having an awareness of these famous quotes for cultural literacy. || || ||  || Very simple graphics and sound when a letter is correct or incorrect. || || Almost anyone can play. It has a beginner setting that would make this game easier for children to play. ||  || ||   || Probably low for most students because of the simple graphics and content. || || There is only one new puzzle per day. ||  ||
 * Content
 * Values & Skills //(explicit or implicit)//
 * Game Method/Style |||||| Puzzle/word game; online. ||
 * Audience |||||| Young adults, adults, people who like puzzles and word games, students in an English or ESL class.
 * Platform |||||| Online ||
 * Publisher |||||| Games.com ||
 * Developer |||||| AOL Games ||
 * Release Date |||||| 2010 ||
 * // Design Aspects // || // High // || // Average // || // Low // ||
 * Graphics & Sound ||
 * Playability ||
 * Entertainment ||
 * Replay Value ||

The above criteria were adapted from: Rice, 2007; Oblinger, 2006, and Game Informer Magazine